A curated selection of standout projects.

3-D model of a Sony WHCH-520
Author
Pratik Nair

Realistic Volumetric Fog Engine made in OpenGL

Neural Racer is a high-speed competitive racing game developed in Unreal Engine 5.5/5.6 that pits a human player against an agent driven by a Neural Network. Unlike traditional racing AI that follows hard-coded paths, the opponent in Neural Racer was trained using Reinforcement Learning (RL) to perceive the track environment and make real-time physics-based driving decisions.

A 2d simulation on natural selection simulation made in OpenGL

a boids simulation made in raylib

A Ray Tracer implemented from "Ray Tracing in one weekend" and applied some Special Relativity onto it.

A fluid simulation solver based on an Eulerian approach.

A Reinforcement Learning model trained to pathfind between two points in a 5x5 grid using learning algorithms like PPO and A2C

Ripple Simulation is a real-time water ripple simulation built with OpenGL featuring advanced shader-based rendering and an interactive GUI control panel. The project demonstrates realistic physics-based water ripple effects with multiple simultaneous ripples and comprehensive parameter controls.

A GPU-optimized image restoration pipeline

Gesture typing and OpenCV-only Hand Cricket game

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freiren is looking at the himmel statue crying and this all she is remembering while peacefully lying in the lake

3-D model of a Sony WHCH-520

The Earth might be donut-shaped

All the pieces were modelled and sculpted in Blender.
Waterfall designing in blender

Basic terrain render